Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Nov 17, 2005, 12:19 AM // 00:19   #101
Forge Runner
 
Guardian of the Light's Avatar
 
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Bahumhat
ooo! i know, i know! this dance for the male assassin: http://media.putfile.com/c4
\

LOL ya thats a cool dance I'd like it for a male assassin
Guardian of the Light is offline   Reply With Quote
Old Nov 17, 2005, 12:21 AM // 00:21   #102
Lion's Arch Merchant
 
glenn_rolfe's Avatar
 
Join Date: Aug 2005
Default

the robot, is there any other dance............
glenn_rolfe is offline   Reply With Quote
Old Nov 17, 2005, 12:23 AM // 00:23   #103
Frost Gate Guardian
 
Mesmerized's Avatar
 
Join Date: Jul 2005
Guild: Order of the Temple [Temp]
Profession: Mo/
Default

I'm not sure what /emote this would fall under, or maybe a skill animation.. but I think it would kick ass if the assassins (both m and f) would throw a flashbang down at their feet and dissapear. If it could be an emote, then they would reappear like 3 secs later.
Mesmerized is offline   Reply With Quote
Old Nov 17, 2005, 12:24 AM // 00:24   #104
Ascalonian Squire
 
Join Date: Jun 2005
Location: Montreal
Guild: We Cause Seizures [POKE]
Profession: Me/Mo
Default

Quote:
Originally Posted by Alex Weekes
How inventive are you? Keep in mind, however, that the Assassin will be just like the existing Professions in that skills and attributes should have a use for both PvE and PvP.
It would be great if the melee combat system could be improved with the addition of the z-axis (right now, dragons fight on foot). This new dimension will make possible for airborne attacks, which I believe, would work well with an assassin. It would be useful for hit-and-run tactics.

Moreover, it can open up the possibility to skills that knock targets up (maybe for a juggle ^_^). We can even have targets being knocked backwards.

Jumping in battle would be interesting too, but may break some of the current PvP maps. Characters would jump to reach a platform or something. Moving uphill should be slower than moving downhill for steep angles.

Someone mentioned on the first page a special focus for the assassin, and I agree with this. It would be linked to an assassin attribute to actually cause damage. Any other professions who would want to dual-wield, would need to sub-class as an assassin to use this off-hand weapon. To piggy-back on this idea, I feel the thrown weapon could also be used in the off-hand. Going back to the hit-and-run tactics idea. The ability to have a melee weapon on one side and short-range missile weapon on the other side is neat to build/preserve the adrenaline pool.

My input on the thrown missile weapons go like this: it would do at least less than half damage of a sword, and be thrown in chains of three (a bit like Stone Daggers). The cooldown between attacks would be similar to a shortbow. However, there would be a long cooldown every X thrown missiles (say 15). The range of this weapon would be shorter than a shortbow in general. Of course, there may be different kinds of thrown missile weapons with their own quirks.
Zelnox is offline   Reply With Quote
Old Nov 17, 2005, 12:28 AM // 00:28   #105
Furnace Stoker
 
twicky_kid's Avatar
 
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
Default

Dust Bomb
15e 1 cast 30 recharge

for 5....20 dust bomb creates a large cloud of dust around yourself (ward size). allies and foes that are in dust cloud are blinded and cannot be targeted by foes or allies outside of the cloud.


Pinpoint Accuracy (prep) (Elite)
5e 2 cast 10

for 24 seconds your throwing weapons move 2x faster. when striking an attacking foe that foes attacks are disabled for 3 seconds. this affect wears off if that foe takes dmg.


Intoxicating Dart (Elite)
15e 15 recharge

blow gun attack (yes i said blow gun as this was the primary weapon for most assassins). when intoxicating dart strikes a foe that foe becomes drunk for 5...10 seconds. (drunk should be = to 10 dwarven ales)


***new skill type***

Cunning. whenever you evade or block an attack all of your cunning skills gain 1 cunning charge.

this can be similar to adrenaline but the oppisite. the more you evade or block a foes attacks you learn more about them using that to your advantage. these skills should use cunning charges instead of energy. when a cunning skill is used you lose all cunning. the cunning cost for skill should not be more than 4? might need some tweaking when you add multiple attacks.

i think if the assassin is given a natural evade or block attribute then this would a nice new skill type.
twicky_kid is offline   Reply With Quote
Old Nov 17, 2005, 12:44 AM // 00:44   #106
Krytan Explorer
 
Bahumhat's Avatar
 
Join Date: May 2005
Location: Somewhere
Guild: C A K E[YuM]
Default

{skill name unsure}
15 e, 60 sec recharge
For 10-30 seconds, you deguise as a Warrior/Monk/Ranger/Necro/Mesmer/Elementalist.(random) you do not gain any skills of that profession. If you get attacked {Skill name here} ends.

This prob. doesnt fit for an assassin, just a thought tho.
Bahumhat is offline   Reply With Quote
Old Nov 17, 2005, 12:49 AM // 00:49   #107
Frost Gate Guardian
 
Join Date: Jul 2005
Profession: N/Me
Default

Quick Strike [elite]

No attribute
5 Energy. 1/2 cast time. 1 Recharge

Swing your weapon twice as fast.



Pikeru's Charm

-1 Maintain. 10 Energy. 2 Castime. 30 Recharge

As long as you maintain this enchantment, other hexes and enchantments last half as long. Anyone casting enchantments or hexes on target ally take twice as long to cast.


Double Cast [elite]

*insert asassin's main attribute here*
15 Energy. 45 Rechage

For 8-20 Seconds you may cast up to 2-4 skills at once. After this skill ends, you suffer from Dazed for 20-10 seconds.


=O
Dead Panda is offline   Reply With Quote
Old Nov 17, 2005, 01:13 AM // 01:13   #108
Pre-Searing Cadet
 
Join Date: Nov 2005
Guild: Elegidos de Baltazar
Profession: R/Mo
Default Ideas for assasin

In first place i'm sorry for my english, not my primary attribute (i must push more points on it).
Well, i think of the assasin like some class not seen before, for example adrenaline would be only for warriors, traps and preparations only for rangers, etc... Then must be something new to the class (perhaps kia power or shadow power, i don't know). Also the line of "touch" other's attributes will be his/her strenght.

Low armor, like the casters and armor would have protections vs hexes, -x to attribute of necro hexes or -x to attribute of mesmer hexes (then these hexes will be of less power vs assasins and last less also), messed with armors with pluses vs chaos/holy/shadow damage.
Weapons would be short range weapons like daggers/shurikens/darts and dual wiel weapons.

Primary attribute---> shadow blend +4% evade area attacks (no more melee/ranged evasion please, more diversity)
Some skills:
Shadow charge---> You appear (teleport) at melee range of your target and hit him (if moving +15 damage,etc...)
Shadow strike---> You make a fast attack not seen by your target, can't evade nor block, if target has more than 2 conditions do ++ damage
antidote in my blood----> you're inmune to venom for x sec (large amount of time)
Black soul----> hexes that target you are reflected to adjacent enemies.
Negate your wisdom----> if you hit anyone using a skill, you don't interrupt him/her but all skills of that attribute will act as if this attribute is 1-10 points less for x time. no damage or little one like distraction.
shadow form---> you can't be target of attacks and have +x to your armor bonus vs hexes (like earth skill obsidian flesh but the other side), and cannot attack
pierce defenses---> You strike for + damage and + penetration for every enchantment of your target.
fear my team----> you can target some other ally and give him a shadow aura that acts like negate your wisdom but porcuppine type. first skill used vs your ally is affected by negate your wisdom skill.
Elite= I know your skills----> shout that lessens your enemies attributes for x time, for every enemy affected you gain ki or shadow power or energy, etc...

A mess of skills i know, and few attack skills, but i'll imagine some.
ODAR is offline   Reply With Quote
Old Nov 17, 2005, 01:35 AM // 01:35   #109
Krytan Explorer
 
Bahumhat's Avatar
 
Join Date: May 2005
Location: Somewhere
Guild: C A K E[YuM]
Default

Armor of Darkness:
for 10-45 seconds you gain +5...40 armor vs. Melee attacks, and +5...15 armor vs. Holy damage. your movment is slowed by 75%...30%

Cloud of Darkness:
For 10-20 seconds. Foe's in this area(like a ward) are blinded for 8-25 seconds.

Last edited by Bahumhat; Nov 17, 2005 at 01:38 AM // 01:38..
Bahumhat is offline   Reply With Quote
Old Nov 17, 2005, 01:36 AM // 01:36   #110
Banned
 
Join Date: Nov 2005
Profession: E/Me
Default

"It's a well-known fact stealth isn't a good idea in games like this, since it's pretty easy to make mods to decloak."


Whoever that was, we were requested to think outside of the box.


And back directly on topic.

Some people mention adrenaline and high armor, and even specific weapon attributes, to me that sounds like a warrior clone, entirely too much so.

I agree with some other people that they should be a non-magic using class, ie, nothing is a "spell" but really is a skill, that takes some mana/blue stuff,(concentration) to use.

Skillsets/attributes that I would like to see.

Poisons. Anything from thrown powder to something applied to a weapon(preperation).

Missiles. Pretty much covered, but to add variety, several types of thrown/launched weapons should be available.

Stealth/misdirection. Alot of people mentioned that it would be easy to get around, ie hack. Some games make invisible partially seen, or just skins removed(manipulating graphics drivers can render "invisible" foes as one solid color) it could be done so that it's not the case. Any signal of the Assassin being there could just not be on any other PVPers machine(once any given stealth trick is used), and if his hit connects, the server sends a signal and damage is recieved. I'm not a programmer, I don't know how feasible that is, but that's just me thinking outside the box as suggested.

In addition, making the aggro bubble smaller, or shift completely behind him would be a desireable feature on pve. Or by using misdirection, the aggro bubble would be thrown, to a different location, and the monsters would charge after that sound. You could use poisons/drugs to make monsters aggro on eachother for a set period of time.

Dodge Duck Dip Dive and Dodge. Attack/Damage avoidance skills. There are already some skills on the board that are like this, though i cannot remember their names. Basically it's avoide next attack. But you could do variations, avoid 85% of next 4 attacks. Depending on if you don't have a large % built into the armor already.

Grapple/Brawl sets. Could be done with one weapon and a focus, but not dual wielders(if they're to be included). Strangle, Choke hold, Shatter elbow(or knee).
I also move that these are animated per character. So far it's been, unless it's a knockdown, it's however many character models just plainly fighting having little to no reaction to attacks made on them. This would become a valid tactic in pvp, a way to absorb someones time, letting the real damage dealers do their work, IE You stealth up behind the healing monk and begin a chokehold,garrote, While the assassin is still invisible the monk arches backward hands going to his throat, Assassin fades into view holding the neck of the monk, an interruption occurs if somethign was being cast, and a life drain(Suffocation) of however much(fair balance) continues for 15 seconds if no attacks are made on either Monk or Assassin. A counter could be added to give a % chance, or huge mana cost to break out of a strangle/grapple.

Since everyone seems to have a heal skill, an assassin could use drugs to regain life. You don't have to call it PCP or crystal meth, that wouldn't be headline friendly. In sticking to the code that assassins shouldn't use magic( to be defined as, fireball, mesmer skills, mending wounds type of thing), a public friendly tonic could be used to regain life. Sheer Will/Pure Will could be
used to stop degenerating life.

To the people that relate ninja, this isn't exactly an eastern themed game. It's pretty much mideval(sp). I can't see a bunch of katana's, shurikens, cats claws being implemented. They all have their european counterparts that will work equally well.

The RPG factor of an assassin would be completely different. An assassin is a hired killer, who works for money, not love, not honor, not even "good". All of those things may be involved, but money is the true driving force. A contract is a contract, and an assassin is only as good as his reputation for getting the job done without mistakes.

Drive:
Maybe huge coin rewards would be what he works for, not items, especially NOT FOR ITEMS OUT OF CLASS(why would any self respecting assassin do a job to get some ele wand or warrior hammer?), but gets amplified XP for monster kills, say, a couple levels lower than he actually is. In addition, you would expect an assassin/rogue type character to be able to get more gold out of a drop or have cheaper dye costs, things of that nature, something akin to necros getting mana back from enemy's death. Some innate passive skill that deals directly with an assassins drive.

I do believe every armor set should have the option of wearing a hood up or down, that being aside from the armor for the head. Head armors could include tatoos, cloth and leather facemasks(or wraps), make-up/camoflage(maybe this and tatoo would be the same thing), and disguises/different faces. Note:Camoflage by definition, not by accepted typical black and green navy seal or marine. Being a paid killer, it may be a symbol, death mask, something that inspires fear, but it would most usually be black/dark to aid in concealment at night. The black/green/brown/tan(or relative seasonal colors) stuff is for rangers, because, well, what assassin has to sneak through the woods to get a mark, or through snow ravaged peaks?

I do propose, that armor has the ability, to match it's surroundings hues and shades, but that it always be an option. My assassin, for RPG standards, would kill other humans for money, and do so in cities. That being the case, he'd always be wearing black.

OK I've gone off on a rant of what I think an Assassin should be, again, just putting forth IDeas..If users (highly original) ideas are used, I believe they should have direct involvement with naming of skills/armors/weapons, as they did for prefab characters. Note, I used "involvement" not "final say". You'd assuredly end up with a backstab skill named "Susan the Bi*", heh.


PM's welcome, for discussion, because I did remark on others, inferring the term "bad idea". It was not my intention, just stating my opinion of how some things might not fit the timeline or seeming location pattern that GuildWars used.


Disclaimer:
I did read some of the posts, but they begain getting too specific, ie(Exactly how they would be read in the game, including a name) Which I don't think is right. Most players don't have an overall sense of equalizing the playing field, and alot of what some people say might go overboard. I attempted to only get descriptive when dealing with something that was pretty much original, not invisible or backstab, or dual wield. I would have simply edited my other post but this is a fairly hot topic and i didn't think most of the up to date users re-read the threads. I know I left some ideas out of this post, and some ideas here are just evolved versions of the other post or other users ideas.

Last edited by Aeon_Xin; Nov 17, 2005 at 01:49 AM // 01:49..
Aeon_Xin is offline   Reply With Quote
Old Nov 17, 2005, 01:51 AM // 01:51   #111
Krytan Explorer
 
Join Date: May 2005
Location: Somewhere cold
Guild: The Followers of the Messiah
Profession: W/Me
Default

Skills maybe, BACKSTAB, THROAT SLIT (foe bleeds X2 ARTERY HIT!!!), SUPRISE! (foe attacks 50% slower, because no time to prepare), SNEAK (WALK SLOWLY, IF NOT TOUCHING MOB THEY WONT ATTACK), and maybe add new weapon, those 4 side boomerang thingys
quanzong is offline   Reply With Quote
Old Nov 17, 2005, 02:02 AM // 02:02   #112
Forge Runner
 
Guardian of the Light's Avatar
 
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
Default

Guys Remember not to make your skills too Godly.

Blind on all Foes in Area !
Remember Blind should cost quite a bit of energy and should only go on one enemy.

Dazed should have a effect that makes it hard to get on like how I put You are easily intrupted while casting this spell.

Remember Alex told us to think outside the box but he didn't want us to blow up the box.
Guardian of the Light is offline   Reply With Quote
Old Nov 17, 2005, 02:47 AM // 02:47   #113
Academy Page
 
Join Date: Nov 2005
Default

I really liked the idea of the primary att. decreasing the size of the agro bubble while increasing speed/attack speed.... or crit. chance

Stance... for x seconds ur attacks have x% armor pen and are critical hits.

Stance... for x seconds u have x% chance to evade attacks... enemys begin bleeding for x seconds if u evade thier melee.

assasinate... this attack has 75% armor pen and will inflict a deep wound

juke... for x seconds target adjacent foe is dazed and has a 66% chance to miss

lurk... for x seconds u move x% slower but are completely undectable... this ends if u breath to hard or are hit by AoE

another backstab.... melee or ranged attack...works only on a foe that does not have u targeted... if this attack hits it has (lots of armor pen) is a crit and inficts a deep wound or bleeding or both.

jab eyes.... target foe is blinded for x seconds...loses his target and cannot target anything

misc skill... the next time target foe uses a skill it targets itself instead (not meaning the skill ends because it cant be cast... instead that foe recieves the dmg or watever) might work not so well or very well with monks...

thats all fer now folks... i hope u liked my ideas wo0t
(i am fully aware that i overuse "...")
Korg The Unfriendly is offline   Reply With Quote
Old Nov 17, 2005, 04:03 AM // 04:03   #114
Academy Page
 
Join Date: Aug 2005
Location: Shiverpeaks
Guild: Knights of Deldrimor
Profession: R/W
Default

Quote:
Originally Posted by Korg The Unfriendly
I really liked the idea of the primary att. decreasing the size of the agro bubble while increasing speed/attack speed.... or crit. chance

Stance... for x seconds ur attacks have x% armor pen and are critical hits.

Stance... for x seconds u have x% chance to evade attacks... enemys begin bleeding for x seconds if u evade thier melee.

assasinate... this attack has 75% armor pen and will inflict a deep wound

juke... for x seconds target adjacent foe is dazed and has a 66% chance to miss

lurk... for x seconds u move x% slower but are completely undectable... this ends if u breath to hard or are hit by AoE

another backstab.... melee or ranged attack...works only on a foe that does not have u targeted... if this attack hits it has (lots of armor pen) is a crit and inficts a deep wound or bleeding or both.

jab eyes.... target foe is blinded for x seconds...loses his target and cannot target anything

misc skill... the next time target foe uses a skill it targets itself instead (not meaning the skill ends because it cant be cast... instead that foe recieves the dmg or watever) might work not so well or very well with monks...

thats all fer now folks... i hope u liked my ideas wo0t
(i am fully aware that i overuse "...")
it would be hilarious if a monk was trying to heal their team and just kept healing themselves.
Eldrig is offline   Reply With Quote
Old Nov 17, 2005, 04:12 AM // 04:12   #115
Banned
 
Join Date: Nov 2005
Profession: E/Me
Default

Quote:
Originally Posted by Guardian of the Light
Guys Remember not to make your skills too Godly.

...........

Remember Alex told us to think outside the box but he didn't want us to blow up the box.
That sums up the point I was attempting(poorly) to make. We're all, well a majority of us, are not software engineers and are not accustomed to making things equal acrost the board. Most of us are, if anything, used to playing everything to their max benifits/power output.

You put the type of leet, 4 level 20 character in account, people will have a tendency to unintentionally blow up the box.

Props to Korg The Unfriendly for using Predetermined/Random value X as a variable. Gets the point of the skill acrost whlie maintaining the humility that he's not an expert at game balance.

I'm going to laugh if/when someone's exact numbers get used, then get nerfed 1 week into the game, due to overpowerage used with other skills. Won't even be able to blame it on game makers.

I also forgot to specifically list stance as something I would not support, as it already exists for warrior(I don't know about other classes), but is WAY inside the box. Also, from a story standpoint, Assassins would be a highly adaptable profession, and would not have "stances". Thinking on their feet and not tanking, more likely to hit and run than to stand there and take abuse. The whole point of an assassin is to have more variety in playing styles, while not having a distinct advantage over another class.

For every uber skill listed, there should be an adequate cost/long recharge, or character flaw(lessened life, lessened energy, lessened armor)
IE:

RandomUberSkill X: Does uber damage, regardless of armor.
Causes exhaustion, ends all current buffs, and resets skillbar(as when a rangers pet dies) Or lowers life by 50% for 5 seconds, things of that nature.

I'm just saying if you're going to get real specific, be realistic also.

Last edited by Aeon_Xin; Nov 17, 2005 at 04:14 AM // 04:14..
Aeon_Xin is offline   Reply With Quote
Old Nov 17, 2005, 04:35 AM // 04:35   #116
Frost Gate Guardian
 
Join Date: Aug 2005
Default

Skill: For Honor
Kill yourself and knockdown surrounding foes. Knockedown foes take 40-70 damage.

Certain type of assasins kill themselves when they know they canot survive.
thirtypercent is offline   Reply With Quote
Old Nov 17, 2005, 04:41 AM // 04:41   #117
Banned
 
Join Date: Nov 2005
Profession: E/Me
Default

Quote:
Originally Posted by thirtypercent
Skill: For Honor
Kill yourself and knockdown surrounding foes. Knockedown foes take 40-70 damage.

Certain type of assasins kill themselves when they know they canot survive.
LOL
I know it's not a joke, but I thought it was when I jsut read "Kill yourself" inbetween flicks of my mouse wheel.

Really clever.

Call it Pioson Capsul, or Poison Tooth, maybe.

Or you could use it as a skillset.

Have different levels, One, your dead body is just a diversion. 2 dead body is a diversion and poisons on physical attacks. So on and so forth, using your title last, as a "reformed" Assassin, IE no longer cold blooded mercenary, maybe make it an elite.

Doesn't really explain the knockdown or damage factor, but this is one "magic" thing I wouldn't mind seeing on an assassin. I'm sure the elite skill(For Honor) could have been set in place by a warlock/elementalist. I smell storyline?

You'd have to make it like a rez signet. You can only use once untill you kill a boss. Something like that.

Last edited by Aeon_Xin; Nov 17, 2005 at 04:49 AM // 04:49..
Aeon_Xin is offline   Reply With Quote
Old Nov 17, 2005, 04:50 AM // 04:50   #118
Forge Runner
 
Guardian of the Light's Avatar
 
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
Default

Quote:
Originally Posted by Eldrig
it would be hilarious if a monk was trying to heal their team and just kept healing themselves.
Already happens its Called Backfire
Guardian of the Light is offline   Reply With Quote
Old Nov 17, 2005, 04:56 AM // 04:56   #119
Forge Runner
 
Guardian of the Light's Avatar
 
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
Default

Quote:
Originally Posted by thirtypercent
Skill: For Honor
Kill yourself and knockdown surrounding foes. Knockedown foes take 40-70 damage.

Certain type of assasins kill themselves when they know they canot survive.
Would be a funny Storyline.

Boss thas pwning Assassin: "HA HA HA did you think you could defeat ME"

Assassin: "For Honor.....(dies)"

Boss: "Ha he killed himself I wonder y he AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA <Blows up> (dies)"

Guards "AAAAAAAAAAAAAAAAAAAAAAAAAAAa <Blows up> (dies)"

Army Outside "AAAAAAAAAAAAAAAAAa <Blows up> (dies)"

Rest of Party "......WOOT WE WON"

Monk on team " Now I'll Res Him"

But theres a Problem: Resmer + Sac ninja + Minion Master.... hmmm
Guardian of the Light is offline   Reply With Quote
Old Nov 17, 2005, 05:38 AM // 05:38   #120
Jungle Guide
 
Xue Yi Liang's Avatar
 
Join Date: May 2005
Location: Northern CA
Guild: Outlaws of the Water Margin
Profession: Mo/Me
Default

revised from above:
Coma: Enchantment. For the duration of this spell if the Assassin's health falls below 25%(?) of maximum health the Assassin will lapse into a coma simulating death for x# seconds. After that time passes the Assassin will instantly "ressurect" with 50%(?) health and 50%(?) energy and losing any conditions, hexes or enchantments. No death penalty is incurred for a coma.
Xue Yi Liang is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
drwtwn312 Sardelac Sanitarium 3 Sep 08, 2005 02:05 AM // 02:05
Paine Sardelac Sanitarium 0 Aug 27, 2005 08:38 PM // 20:38
Skill Ideas For Warriors, some great ideas must read for warriors, very exciting Brother Mhenlo The Campfire 22 Aug 13, 2005 04:58 PM // 16:58
Zanaz Questions & Answers 8 Aug 03, 2005 11:57 PM // 23:57
Future Profession Ideas PawnBoy Sardelac Sanitarium 80 May 19, 2005 06:07 PM // 18:07


All times are GMT. The time now is 11:16 PM // 23:16.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("